Ive been playing with LUA and LÖVE for a week and im very impressed with the potential.
If im serious about this though, then I have to develop a framework to build my game around.
So far I have:
- console dropdown via tilde key
- entity management
- entity save and load
- map save and load
Screen shots:
Here you can see my console where I can interact with the game environment, It it has functions to show bodies, start body motors, setting variables, collision detection logging...
The entity at the bottom is built with my new:Entity feature.
Here is the construct:
This data is used when calling addEntity function and takes care
of assembling the body parts and creating the joints (separately defined for now).
The plan is now to start using my framework to create a series of arcade games during
which there will be a natural evolution of the framework.
Hit-list:
- Asteroids
- Brick or Pong
- Space Invaders
- Rockford (or similar)
I guess ill see how it goes.
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