Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts

Sunday, July 26, 2009

Creating Sprites and Animating ( Vector Based )


One of the major problems I had was trying to find a solution to create Sprite Sheets without painfully hand drawing my actors. So I have documented what I am using for you so that you dont have to waste as much time as I had to to figure this out.

Applications:
Inkscape ( Vector based graphics app for Linux / Mac / Windows )
SynFig ( An amazing and free vector based animator for Linux / Windows )
Pixen ( Sprite editor and animator, export to sprite sheet support )
Gimp ( Cross platform OpenSource image powerstudio )

Since I am creating mostly very simple sprite based animations for my Platform game at the moment, I am using SynFig under Ubuntu to create my model and animate him. This consists of drawing a model, seting up keyframes and animating walk cycles and so forth.

I am then exporting the model to a bunch of PNG files and combining them with imagemagick under linux into a sprite sheet with the following command:

montage -background "transparent" -depth 24 -type TrueColorMatte *.png -geometry 256x256 -matte -transparent "transparent" -type TrueColorMatte -depth 24 spriteSheet1.png

The resulting sprite sheet works perfectly with Torque Game Builder.

If you are using Pixen to create your animation and exporting that to a sprite sheet, You will probably need to tweak it in Gimp before it will work with Torque Game Builder correctly. I found that I also needed to add a extra blank frame to the end of the animation before I export it otherwise the frame alignment goes out.

I cant seem to get Pixen to export sprite sheets with a transparent background either so I normally add a coloured background to a layer behind my sprite ( pick one that does appear in your sprite ) and then crop it out with Gimp afterwards and export to PNG with transparency.

Friday, July 24, 2009

Indie Gamming Setup

So its been a while but I have collected all the knowledge and programs needed for a serious Indie game project. I am developing on MacOS so its been a long and curvy road to finding all the tools I needed. Herewith the:

Kegans Indie Game Development App List.


Torque Game Builder ( 100 USD from GarageGames.com )
Platformer Starter Kit (50 USD from GarageGames.com )
2D Fantasy Character Pack ( 30 USD from GarageGames.com )
Pixen Sprite Editor ( FREE opensword.org )
Blender for Modeling to Render 2D Objects ( FREE blender.org )
Gimp Image Editor ( FREE gimp.org )
Cosmic Painter to create Tiles (FREE garagecube.com )
Smultron to Edit .CS files (FREE tuppis.com )
Pencil Animator ( FREE pencil-animation.org )

Wikkad Internet Resources for Textures
http://cgtextures.com/

Want to recreate your favourite games from the early gaming era? see:
http://www.vgmaps.com/Atlas/PC


GarageGames.com has some awesome forums and tutorials which you will have a lot of fun with and is a great way to kill the Winter! :D With these apps and resources you will be able to go nuts!